Even bad players who insist on doing silly things can shoot well if they have enough practice) (keeping in mind all it takes to get that good is experience. If you're maneuvering and getting hit, it's either luck, or yes, the player is that good. And that only happens if you travel a straight course without varying speed. The only cheat of that type is aim assist, which only guarantees you'll be hit if you're where the assist said you'd be 10 seconds later. There are no "aimbots", which guarantee hits. If you're spotted and slow/stationary, and my shells can hit you, they probably will, because at any given range, I know how far your ship is under your target marker, and the minimap tells me which way you're facing. Many of us have played thousands of games, and leading a target isn't rocket science, especially since many targets, even when maneuvering, are predictable.Įven hiding behind islands is no guarantee of safety. Maybe people are just that good just wondering.Ī lot of people are that good. Replay doesn't show lag times either.Īre there such a thing? I hear it allot in Chat about that and I have witness a bunch of amazing shots lately. Replay shows they are there all the time and you look stupid for not shooting them. They will also jump around when they are in trouble, so you can't hit them. This appears as enemy ships not being spotted when open-water firing. If you see 'convenient' spikes - report them. Problem is that they can also be generated naturally by bad connections, weather events, and potato computers. so if you hit the target, you are using an aim-bot. AimBot users don't use visual signs, so their shots will hit. I deduce WG inserted a visual error that make us shoot in the wrong place. I've fired perfectly set up shots, only to have all the shots land left or right of the target. If I saw and avoided those shots - TAGGED as a cheater. More than once, I've accused a clan-mate of shooting at me. I've had shots landing on me, that I swear - are from my own team. Not only are there aim-bots, but there are also 'Lag Spike Switches' that freeze everyone's controls, and visual add-ons that show where enemy shots are going to land. It's a 'PAY TO WIN' thing, but there is the risk of being caught. As long as there are folks being too competitive about the game-play, there will be the opportunity for cheats to be developed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |